Keep Morph free, fast, and tiny.
Morph is open-source and built by Levizr Technologies — a small, independent team. There is no company funding behind it, and there is no plan to start charging for the framework. Your support keeps it that way.
One-time donation
$25
Charged in USD on international cards · settled in INR
Saved on this device only — pre-filled next time you visit.
Secured by Razorpay · international cards welcome
Prefer a direct link? razorpay.me/@levizr — or see where your support goes ↓
Where your support goes.
Every amount helps — server costs, test devices, and full-time work on the compiler, renderer, and docs.
Compiler
morphc, morpherTS→C++ coverage, faster builds, and better error messages.
Runtime
runtime/cppLayout, text shaping, animations, and the Forge renderer.
Docs & examples
tutorials, guides, sample appsEverything that gets a new developer to a first native app.
Infra
CI runners, test machinesLinux, macOS, and Windows machines plus morph.levizr.com hosting.
Not about money? You can also:
Time and attention are just as useful as a donation. Pick whichever one you can do today.
Star the repo and share what you built
Visibility costs nothing and puts Morph in front of developers who are looking for exactly this.
Fix a bug or improve the docs
The docs are the front door. A clarified paragraph or a fixed example is a real contribution — typo fixes count.
Report bugs with a minimal .mx repro
A found bug is half-fixed. A minimal repro turns a vague report into a fix someone else can land the same day.
Build an example app under examples/
Working apps teach faster than any tutorial. One more example is one more path into the framework.
Setting up the code? Read CONTRIBUTING.md for the toolchain — cargo build --workspace then target/debug/morph doctor to verify your C++ toolchain and graphics libraries.
Thank you.
Every contribution, no matter how small, matters. A star, a typo fix, a bug report, or a donation — it all buys the next week of full-time work on Morph.
Built with Rust and C++ · Rendered with OpenGL · No browser required