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Part of: Questions & Answers · The Story of Morph
Apps.
Morph is a UI framework: windows, pages, forms, data-heavy interfaces, utilities, kiosks, tools. The layout engine is designed for document and application UI — flexbox, boxes, text, images — not physics, sprites, or 3D scenes.
If you want a game engine, that's a different tool (Godot, Unity, Unreal — or raw SDL/OpenGL if you like pain).
That said, apps increasingly embed 2D/3D content — maps, charts, product previews, visualizations. The planned <morph-viewport> element is exactly that: an embedded OpenGL canvas inside a normal Morph app where you can draw anything you want. See Viewport (Native OpenGL Canvas).
So: apps first, with a canvas for graphics-heavy content inside them.